“This will be a standard exploratory mission. Your primary goal is to identify any technology that may be of use against the Goa’uld. If it is portable, and if it is safe to do so, return it to the SGC. If it is not portable, record your findings for a science team.
Secondary goals include identifying items of possible intelligence value, and reporting any Goa’uld activity.
You are not expected to encounter any intelligent inhabitants, however, you have been briefed on first contact protocols. You are expected to follow them.
You are scheduled to spend five days on P36-617. Use all of it. Be thorough. If the circumstances warrant it, the time can be extended.
SGC will be dialing into P36-617 every eight hours starting after you arrive for a status report. You will have your radios on to listen for these check-ins. You miss two check-ins and we send someone after you. If the reason for the missed call isn’t life and death, you’re ass is mine.
It’s a jungle out there, so be prepared for heat and lots of rain. Any questions?”
Major General George Hammond addresses the team.
“I make it a point to see every team off on their maiden voyage. You’ve been briefed, trained, and you’ve been through the gate to the Alpha Site. But this time you’re on your own. I know you’ve heard the stories. SG1 has become something of a legend. But let me make this perfectly clear. This is just another job albeit with an unusual commute. Do it and come back safely. Ninety percent of the exploration teams find nothing. Of the ten percent that do, most only find ancient stone rubble. There won’t be any world saving, and you won’t be fighting Goa’uld. There will be no heroics. Leave it for the dime-store novels. Understood? Good. Good luck, gentlemen, and godspeed.”